Overview

The Unreal Volumetric Meshing Tool represents a breakthrough in real-time volumetric data processing and visualization within Unreal Engine. Powered by our patent-pending surface extraction technique, this tool achieves unprecedented performance levels, handling massive volume sizes at speeds that redefine what's possible in real-time graphics applications.

Beyond raw performance, the tool empowers artists with professional-grade sculpting and texturing capabilities directly within the Unreal Engine environment. Create complex organic shapes, architectural elements, and abstract forms using intuitive volumetric sculpting tools, while industry-standard CSG operations provide the precision needed for technical modeling. Every operation is non-destructive, ensuring complete creative freedom throughout the development process.

Whether you're creating dynamic cloud formations, sculpting detailed game assets, visualizing scientific datasets, or building procedural worlds, the Unreal Volumetric Meshing Tool seamlessly bridges the gap between artistic vision and technical excellence. From medical imaging to game development, from architectural visualization to film production, this tool provides the flexibility and power needed for next-generation graphics applications.

Key Features

• Patent-Pending Surface Extraction: Our revolutionary surface extraction technique breaks new ground in volumetric processing, enabling unprecedented real-time performance with massive volume sizes that were previously impossible to handle in game engines.

• Real-time Processing: Convert volumetric data to optimized meshes on the fly, enabling dynamic content generation and interactive visualization workflows.

• In-Editor Sculpting & Texturing: Create complex artistic assets directly within Unreal Engine using intuitive volumetric sculpting tools and procedural texturing systems, bridging the gap between technical precision and artistic freedom.

• Industry-Standard CSG Operations: Full support for constructive solid geometry operations including boolean unions, intersections, and subtractions, enabling complex shape creation through familiar, production-proven workflows.

• Non-Destructive Workflow: All operations are fully non-destructive with complete history tracking, allowing artists to iterate freely and make changes at any point in the creation pipeline without losing work.

• Blueprint Integration: Full Blueprint support allows artists and designers to leverage the tool without writing code, while C++ APIs provide low-level control for developers.

• Flexible Input Support: Import volumetric data from various sources including medical imaging formats (DICOM), scientific datasets (HDF5), and procedural generation systems.